

Technical Sound Designer
DITMIR
RUKA
Technical Sound Designer with a background in Music Production.
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About Me.
Technical Sound Designer specializing in immersive audio for both linear and interactive media, using FMOD, Wwise, and MetaSounds in Unreal and Unity.
With 10+ years in music production, I moved into interactive sound to take on new creative challenges—working across sound design, foley, dialogue, and implementation in C# and C++. Whether designing audio or building systems, my goal is always to support the story and deepen emotional engagement.
Education
2024-2026
Game Sound Interaction - Howest DAE
A key experience where I learned so much about the game development process and my role in it. Work managment,Scope, efficency and working as part of a team.

2014-present
Music Production
Ditty Beatz
I built my career as a music producer collaborating with multi-platinum hip-hop artists worldwide. Along the way, I learned not just music-making, but also branding, business, and the creative hustle of working with diverse clients.

