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Technical Sound Designer

DITMIR
RUKA

Technical Sound Designer with a background in Music Production.

DEMO REEL

MORE PROJECTS

Ellen | FMOD in Unity Implementation
01:49
Combat Video | Sound Redesign
00:37
Music Transition System | WWISE
01:48
Skald's Tale | Linear Sound Design
01:11
Sons of the Forest Trailer | Sound Redesign
00:58
Depraved | Unreal Game by DITMIR RUKA
01:01
Marble Maze | Unity Game by DITMIR RUKA
01:18
Voice2Midi | C++ VST Plugin by DITMIR RUKA
00:32

About Me.

Technical Sound Designer specializing in immersive audio for both linear and interactive media, using FMOD, Wwise, and MetaSounds in Unreal and Unity.

With 10+ years in music production, I moved into interactive sound to take on new creative challenges—working across sound design, foley, dialogue, and implementation in C# and C++. Whether designing audio or building systems, my goal is always to support the story and deepen emotional engagement.

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Education

2024-2026

Game Sound Interaction - Howest DAE

A key experience where I learned so much about the game development process and my role in it. Work managment,Scope, efficency and working as part of a team.

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2014-present

Music Production
Ditty Beatz

I built my career as a music producer collaborating with multi-platinum hip-hop artists worldwide. Along the way, I learned not just music-making, but also branding, business, and the creative hustle of working with diverse clients.

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